Unity Android
This guide will walk you through adding support for any global wallet into a Unity app by integrating the Mobile Wallet Protocol.
On Android, we use Chrome Custom Tabs (if available) to seamlessly connect gamers to your Openfort wallet from within the game.
Requirements
Setup
Create a new Unity project
In Unity go to Build Settings -> Player Settings -> Android -> Publishing Settings -> Enable Custom Main Manifest and Custom Main Gradle Template under the Build section
Add the Mobile Wallet Protocol Client
Open the newly generated Assets/Plugins/Android/AndroidManifest.xml
file. Add the following code inside the <application>
element:
<activity
android:name="com.openfort.unity.RedirectActivity"
android:exported="true" >
<intent-filter android:autoVerify="true">
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="mygame" android:host="mobile-wallet-protocol" />
</intent-filter>
</activity>
Add dependencies
Open the newly generated Assets/Plugins/Android/mainTemplate.gradle
file. Add the following code inside dependencies
block:
implementation('androidx.browser:browser:1.5.0')
Proguard
If you enable Minify in your project settings, you will need to add a custom Proguard file to your project.
- In Unity go to Build Settings -> Player Settings -> Android -> Publishing Settings -> Enable Custom Proguard File under the Build section
- Open the newly generated Assets/Plugins/Android/proguard-user.txt file. Add the following code inside the
<application>
element
-dontwarn com.openfort.**
-keep class com.openfort.** { *; }
-keep interface com.openfort.** { *; }
-dontwarn androidx.**
-keep class androidx.** { *; }
-keep interface androidx.** { *; }